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Site Rules

At Celtic Airsoft, safety and fun go hand in hand

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Before diving into the exhilarating world of airsoft, we want to ensure that everyone has a safe and enjoyable experience. Our rules and regulations are in place to create a fair and secure environment for all participants. So, please take a moment to familiarize yourself with our site and game rules.

CHRONO

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  • All weapons must pass chronograph before use in game!​​

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  • Spot Checks will be made throughout the day.  These spot checks are carried out to ensure your safety and the safety of others. Please don’t feel singled out if chosen.

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  • Rest assured, we know all the 'cheats' at chrono.  "It's 0.25, honest Gov", "I always have my hop up set like this", "Can I not lock my HPA reg, I'll be changing guns throughout the day".  Don't try it, you will be caught, publicly shamed and banned from our site.

SITE LIMITS

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  • Aeg 350fps 1.13J

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  • Dmr/semiauto 450fps 1.88J

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  • Sniper rifles 500fps 2.3J

SAFE ZONE​

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  • ALL Weapons must be made safe before entering the Safe Zone and MUST remain safe until you leave it!​​

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  • It's not uncommon for walkers to pass through our car park, please ensure all weapons are in appropriate bags/cases when you are entering and leaving the safe zone.

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  • No Magazines in weapons, chambers always cleared and safety’s on.

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  • HPA lines disconnected from your weapon.

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  • No Dry Firing in the safe zone. 

EYE PROTECTION

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  • Eye protection must be worn at all times in the game area.  Eye protection may only be removed in the safe zone.

  • Under 18’s must wear full Face Protection.

  • Any issues with your Eye Protection cover your eyes and call for a marshal.

  • If you see anyone with their eyes covered do not engage.

  • If you have a catastrophic fail cover your eyes and shout STOP keep shouting this until you are met with help. 

GAME RULES

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  • Be conscientious, play how you would like to be played against. Safety of yourself and others is everyone's responsibility including yours.

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  • Take your hits. When hit raise your hand and shout HIT, keep your hand raised until you respawn.

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  • If someone isn’t taking their hits, call a marshal.

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  • Anyone arguing will be asked to respawn, if this continues you will be asked to sit out the rest of the game.

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  • NO blind firing, you must have line of sight, anyone blind firing will be respawned, and any hits made will not count.

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  • Game rules will be briefed at the start of the game – listen to it, understand it and if you don’t ask questions - there’s no such thing as a stupid question.

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  • Ricochet and weapon hits don’t count. Unless briefed otherwise.​​​

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  • Knife kills are a simple touch on the shoulder. Knife kills are silent kills don’t call hit just raise your hand and respawn – do not highlight that you have been knife killed to anyone on your team.

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  • Dead men walking - if your hit, your dead until respawn - dead men DON'T talk.

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  • If you are caught talking, yourself and those you are talking to will be respawned.

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  • No foul language at any time, if this is witnessed you will be respawned.  If it continues then you will be asked to return to the safe zone where you may receive a game ban.  Continued use of bad language and you will be asked to leave.

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  • Stay positive, always give other players the benefit of the doubt and have as much fun as possible. Follow e a good example to others! If for any reason you are unhappy, come back to the safe zone have a cuppa and we can talk it out.​

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  • Lastly, be a good sport and take care of those around you as well as yourself.

HEAD SHOTS

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  • Please refrain from taking headshots when possible.

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  • If your head is the only target, you are presenting your head as a target so please wear the appropriate protection

PYROTECHNICS

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  • Unfortunately, Pyrotechnics can only be used by over 18’s.

  • No homemade/DIY pyro devices, under any circumstances

  • Underarm throw only, nothing head height.

  • Any pyro not supplied by us must be checked before use. 

  • If pyro has not detonated do not retrieve it, notify a marshal immediately.

  • 5-meter kill radius for pyro. 

  • 10-meter kill radius for TAG rounds.

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